Did you ever watch David Attenborough nature documentaries and thought, "Yeah, I want to make that type of stuff in a game."? Gameplay AI Engineering with a creature / animal twist!
OtherSide Entertainment is an independent game studio with offices in Concord, MA, and remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.
Argos is a multiplayer-first, immersive sim with a small, senior team under the creative direction of Warren Spector. We are looking for a Gameplay AI engineer who will work with our design team to build both systems and behaviors for our co-op multiplayer game. Areas we are developing include perception analysis, stylized path following, and “believable” animal behaviors. We’re looking for someone who is as passionate about the player experience of the AI as they are about the underlying technology.
This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities.
Our people-first approach to game development celebrates diversity, and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role.
Concord, MA, USA
Our founders and team members pioneered the immersive simulation genre, including creating classic games such as Ultima Underworld, System Shock, Thief, and Deus Ex. These games drew players into richly imagined worlds, and empowered players to choose their own playstyle.
Our people-first approach to game development celebrates diversity, and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role.